Design, Informal, and Creative Education (DICE)

The Design, Informal, and Creative Education (DICE) area focuses on the use of creative media in service of education, learning, and human growth. Students will be supported in building a range of scholarship and leadership abilities necessary to excel. Students learn to work with an international community of scholars focused on design, informal, and creative education. Our goals are to educate scholars in: 

  1. The critical analysis of education in design, production, evaluation, and use of digital and non-digital tools;
  2. The socio-cultural roles of communication, media, and the creative arts in education and learning; 
  3. The relationship of games, play, making, and creativity to education and the human experience; and
  4. Critical analysis and production of research on and in informal and creative education spaces like museums, makerspaces, and afterschool programs.

#1

Ranked Best Education School Nationally

#2

Ranked Best Graduate School Programs

DICE is a specialization within the graduate program in Curriculum & Instruction, which has been ranked the #1 in the United States for 17 of the last 20 years. It is part of the fifth-ranked School of Education in the nation and among the top five for nine straight years. Graduates of our PhD program are also among the top five most hired into tenure-track positions.

Research In DICE

The coterie of designers and researchers in DICE currently are engaged in a wide variety of projects. These projects are sponsored by the University of Wisconsin-Madison, the National Science Foundation, the Institute of Museum and Library Services as well as foundations and private funders. Through this work, students are able to work collaboratively and be mentored on a variety of aspects of research and design. Some of examples of this work includes designing and/or investigating:

  • Playful AI curriculum with and for K12 educators
  • A museum exhibit that support collaboration and science learning
  • Assessment with and for maker educators
  • A game to support career readiness 
  • A community of museum and maker educators
  • A game-based assessment of spatial reasoning and persistence 

Area Faculty/Staff

Kim, Yoon Jeon

YJ Kim

Assistant Professor

Malone, Krista-Lee

Krista-Lee Malone

Teaching Professor

McDonald, Peter

Peter McDonald

Assistant Professor

Wardrip, Peter

Peter Wardrip

Associate Professor