144E Teacher Education Building
Matthew Berland is an Associate Professor of Design, Creative, and Informal Education in the Department of Curriculum and Instruction at UW–Madison and Affiliate Faculty in Information Studies, Computer Sciences, Educational Psychology, and Science/Technology Studies. He uses design-based research to create and analyze tools and learning environments that support students’ creative agency and computational literacies. His projects are designed to better understand how students learn complex skills and understandings through mixed methods including learning analytics, data mining, and constructionist design research. Berland holds a Ph.D. from Northwestern University, and he is the founder and director of both the Complex Play Lab and the UW Game Design Program.
- Ph D Learning Sciences (Focus: Computer Science), Northwestern University, 2008
- AB Computer Science; Modern Culture & Media, Brown University, 1999
- (In Press) Designing Constructionist Futures MIT Press.
- (2019) Rainbow Agents: A Collaborative Game for Computational Literacyin CHI:PLAY 2019 Barcelona, Spain: ACM.
- (2017) Constructivist Analytics: Using Data to Enable Deeper Museum Experiences for More Visitors—Lessons from the Learning Sciencesin Visitor Studies, 20(1), (3-9).
- (2017) DCLM framework: understanding collaboration in open-ended tabletop learning environmentsin International Journal of Computer-Supported Collaborative Learning, 12(1), (35-64).
- (2016) Computational thinking in the wild: Uncovering complex collaborative thinking through gameplayin Educational Technology, 56(3), (29-35).
- (2015) AMOEBA: Designing for collaboration in computer science classrooms through live learning analyticsin International Journal of Computer-Supported Collaborative Learning, 10(4), (425-447).
- (2015) Comparing Virtual and Physical Robotics Environments for Supporting Complex Systems and Computational Thinkingin Journal of Science Education and Technology, 24(5), (628-647).
- (2014) Educational Data Mining and Learning Analytics: Applications to Constructionist Researchin Technology, Knowledge and Learning, 19(1), (205-220).
- (2013) Does recreational computer use affect high school achievement?in Educational Technology Research and Development, 61(1)
- (2013) Using Learning Analytics to Understand the Learning Pathways of Novice Programmersin Journal of the Learning Sciences, 22(4), (564-599).