Krista-Lee Malone

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Krista-Lee Malone

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Krista-Lee Malone

Faculty Associate
Curriculum and Instruction (CI)

Faculty Associate
Curriculum and Instruction (CI)

Teacher Education Building  binoculars icon
225 N Mills St
Madison, WI 53706

klmalone@wisc.edu

Curriculum Vitae

Personal Biography

Krista-Lee Malone is an associate faculty member teaching for the Game Design certificate. Her research includes studies on raiding guilds in World of Warcraft, the making of educational games in Taiwan, and gender issues on the live-streaming platform Twitch.tv. While in Taiwan she also worked as a cultural consultant (read: writer, editor, voice-actor, translator, curriculum developer, and quest designer) for an educational MMORPG and as a corporate English instructor. In addition to teaching, Dr. Malone is currently working on designing accessible games for classrooms and using game design in the social sciences.


Education

Ph D, Anthropology
UW-Milwaukee

MS, Anthropology
UW-Milwaukee

BA, Anthropology
UW-Milwaukee


Scheduled Teaching

  • Game Design I
    Course Prefix: 272, Course Number: 357
     
  • Game Design II
    Course Prefix: 272, Course Number: 432
     
  • Videogames and Learning
    Course Prefix: 272, Course Number: 277
     

Research Interests

Virtual worlds, video games, role-playing games, social and institutional organization, science and technology studies, computer culture, digital anthropology, education, language learning, East Asia Studies, and Taiwan.

Grants and Sponsorships

  • 2014-2016 - "Ethnographic Research On Gender In Tabletop Role-Playing Games," .
    Abstract: Public presentation of game play and self through Twitch, YouTube, and Facebook; social media use between players (amongst themselves) and between players and viewers
  • 2011-2012 - "Ethnographic Research On Educational Video Games," .
    Abstract: Ethnographic research on educational video games, English language education, and the acceptance of digital games and game-based learning in Taiwan, including 2 years working as a consultant for a game company

Publications

  • Malone, K. (2009). Dragon Kill Points: The Economics of Power Gamers. Games and Culture. 4(3), 296-316.

Presentations

  • Malone, K. (2019). Nothing Lasts Forever Online: A Look at Endings and Failures Beyond Player Perspectives, AAA/CASCA Annual Meeting, Vancouver, Canada.
  • Malone, K. (2019). Twine Workshop, Images & Voices of Hope (IVOH) 20th Annual Summit.
  • Malone, K. (2018). Serious Play on Twitch: Experiments in Academic Streaming, International Academic Conference on Meaningful Play, Michigan State University, East Lansing.
  • Malone, K. (2018). Trends in Game-Based Teaching and Learning..Pearls and Perils, M+Dev 2018 A Midwest Game Developers Conference.
  • Malone, K. (2017). Not a Gamer's Girlfriend: The Success and Failure of a Women's Geek Group, Serious Play Discussion Series, UW-Milwaukee.
  • Malone, K. (2013). Learning Digital Publics in a Global Mode: A Taiwanese Game's Imagining of the American Public Sphere, 14th Annual Conference of the Association of Internet Researchers, Denver, CO.
  • Malone, K. (2013). Learning Digital Publics in a Global Mode: A Taiwanese Game's Imagining of the American Public Sphere, American Anthropological Association Annual Meeting, Chicago IL.

Awards and Honors

  • Other
    Date(s): 2019
  • Other
    Organization: Other
    Description: For presenting in a SAW sponsored panel at the AAA annual meeting
    Date(s): 2013
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